Grid
Num X
Num Y
Spacing
Offset X
Offset Y
Offset Z
Terrain
Wave Amp
Noise Scale
Noise Detail
Noise Rough
Distortion
Noise Seed
Arms
Spheres/Arm
negative = downward
Sphere Size
Amplitude
Frequency
Arm Seed
Wave Type
Sine
Spiral
Oscillation
Length Min
Length Max
Color
Color Start
Color End
Distribution
X-axis
Noise / height
Arm height
Color Hold
Camera
Pos X
Pos Y
Pos Z
Target X
Target Y
Target Z